import random
from tkinter import *
root = Tk()
root.geometry("450x400")
root.resizable(0, 0)
root.config(bg="#0b5d66")
root.title("Adivinhar valor do dados")
titulo = Label(text="Advinhar valor do dados",
font=("Arial", "25", "bold"),bg="#0b5d66",fg="#ccdee0")
titulo.place(relx=0.07, rely=0.05)
texto_sub1 = Label(text="A sua Aposta[2-12]:",
font=("Arial", "18", "bold"),bg="#0b5d66",fg="#ccdee0")
texto_sub1.place(relx=0.05, rely=0.25)
aposta = IntVar()
aposta_entrada = Entry(textvariable=aposta,
font=("Arial", "12", "bold"),
bg="white", fg="blue", justify='center')
aposta_entrada.place(relx=0.6, rely=0.26, relwidth=0.35)
def limpar():
aposta_entrada.delete(0, END)
resultado.set("")
def app():
apostar = aposta.get()
if apostar<2 or apostar>12:
mensagem = "Aposta inválida!!"
else:
dados = []
for _ in range(2):
dado = random.randint(1, 6)
dados.append(dado)
soma = sum(dados)
print(soma)
if soma==apostar:
mensagem = "Parabéns, acertei na aposta!"
else:
mensagem = "Errou, na aposta!"
resultado.set(mensagem)
but1 = Button(text="Apostar", bd=2, bg='#107db2', fg='white',
font=('verdana', 12, 'bold'),command=app)
but1.place(relx=0.05, rely=0.4, relwidth=0.25, relheight=0.1)
but_limpar = Button(text="Limpar", bd=2, bg='#107db2', fg='white',
font=('verdana', 12, 'bold'), command=limpar)
but_limpar.place(relx=0.35, rely=0.4, relwidth=0.25, relheight=0.1)
but_sair = Button(text="Sair", bd=2, bg='#107db2', fg='white',
font=('verdana', 12, 'bold'), command=root.destroy)
but_sair.place(relx=0.65, rely=0.4, relwidth=0.25, relheight=0.1)
resultado = StringVar()
resultado_texto = Label(textvariable=resultado,
font=("Arial", 12, "bold"), bg="#cfe2f3")
resultado_texto.place(relx=0.05, rely=0.55, relwidth=0.9,relheight=0.3)
root.mainloop()